Steven Poole on the creative immaturity of videogame makers

…we are, after all, living through an age in which the fabulous ingenuity of craft is being lavished upon the realisation of a pathologically adolescent imagination.

Examples of this truth in videogames are, of course, too numerous to cite, because the overwhelming majority of videogames represent this fantastically juvenile application of incredible creativity and imagination; a gamer’s enjoying Bayonetta, and then his girlfriend wonders why the lead character’s clothes periodically fall off. Mumble, mumble. And that’s just one of the more tasteful examples. The ludicrous geopolitics of Modern Warfare 2, meanwhile, resemble something that could only have been dreamed up by someone whose teen reading consisted solely of those Tom Clancy novels not actually written by Tom Clancy.



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